The game doesn't have mechanics for doing so specifically since the Settling Elements and game set up spread the world building amongst the table to make it more collaborative.
The closest you can get to playing the game with a GM would be to have the "GM" not make a cosmonaut character and choose specifically the Omnipresent Danger and whatever other Setting Elements didn't get picked by the other players.
Oh I think I'm in love with this game. I absolutely HAVE to find a chance to play it soon. I had a little trouble keeping track of the gameplay loop on first reading but I think it's presented clearly enough for me to untangle it and explain it to other players. And god, the vibes are stellar.
1. Intro stuff (collaboratively create the setting, decide on the mission/mission target, choose setting elements, create cosmonauts, create the ship)
2. Launch scene + choose the first cosmic object , provoke the omnipresent danger and expend a ship feature to overcome it.
3. The person in charge of the setting element associated with the first cosmic object gives first impressions and then players set scenes in turn order. Any player can be involved in a scene. Each prompt will have an associated setting element and the person in charge of it can influence the scene with their element to gain a token. At any point a token can be spent to activate its effect. When it feels appropriate, the player in charge of the current scene can provoke the omnipresent danger to acquire a key or resource. The cosmonauts will have to expend a number of traits to overcome the danger.
4. Whenever they feel like it the cosmonauts move to the next cosmic object by provoking the omnipresent danger and expending a ship feature to overcome it. Rinse and repeat at the next cosmic object.
5. When the cosmonauts have a number of keys equal to the mission target, they can choose to start the Mission Complete sequence.
(You are also free to ignore rules at your leisure and just go with vibes)
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Is there a chance to get a paged layout of the game?
Like singles rather than spreads?
If so I just added one!
Thank you VERY much. This is such a help to print.
Can you play with a GM? Or is it strictly GM-Less?
The game doesn't have mechanics for doing so specifically since the Settling Elements and game set up spread the world building amongst the table to make it more collaborative.
The closest you can get to playing the game with a GM would be to have the "GM" not make a cosmonaut character and choose specifically the Omnipresent Danger and whatever other Setting Elements didn't get picked by the other players.
Oh I think I'm in love with this game. I absolutely HAVE to find a chance to play it soon. I had a little trouble keeping track of the gameplay loop on first reading but I think it's presented clearly enough for me to untangle it and explain it to other players. And god, the vibes are stellar.
Thank you so much! If it helps the basic loop is:
1. Intro stuff (collaboratively create the setting, decide on the mission/mission target, choose setting elements, create cosmonauts, create the ship)
2. Launch scene + choose the first cosmic object , provoke the omnipresent danger and expend a ship feature to overcome it.
3. The person in charge of the setting element associated with the first cosmic object gives first impressions and then players set scenes in turn order. Any player can be involved in a scene. Each prompt will have an associated setting element and the person in charge of it can influence the scene with their element to gain a token. At any point a token can be spent to activate its effect. When it feels appropriate, the player in charge of the current scene can provoke the omnipresent danger to acquire a key or resource. The cosmonauts will have to expend a number of traits to overcome the danger.
4. Whenever they feel like it the cosmonauts move to the next cosmic object by provoking the omnipresent danger and expending a ship feature to overcome it. Rinse and repeat at the next cosmic object.
5. When the cosmonauts have a number of keys equal to the mission target, they can choose to start the Mission Complete sequence.
(You are also free to ignore rules at your leisure and just go with vibes)